// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: httpserv.cpp // C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: DataReel Software Development Team // File Creation Date: 09/20/1999 // Date Last Modified: 06/17/2016 // Copyright (c) 2001-2024 DataReel Software Development // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Multi-threaded server framework using the gxSocket and gxThread libraries. */ // ----------------------------------------------------------- // #include "gxdlcode.h" #if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library #include <iostream> #else // Use the old iostream library by default #include <iostream.h> #endif // __USE_ANSI_CPP__ #include <string.h> #include "httpserv.h" // -------------------------------------------------------------- // Globals variable initialzation // -------------------------------------------------------------- ServerConfig ServerConfigSruct; ServerConfig *servercfg = &ServerConfigSruct; // -------------------------------------------------------------- int CheckSocketError(gxSocket *s, const char *mesg, int report_error) // Test the socket for an error condition and report the message // if the "report_error" variable is true. The "mesg" string is used // display a message with the reported error. Returns true if an // error was detected for false of no errors where detected. { if(s->GetSocketError() == gxSOCKET_NO_ERROR) { // No socket errors reported return 0; } if(report_error) { // Reporting the error to an output device if(mesg) { PrintMessage(mesg, "\n", s->SocketExceptionMessage()); } else { PrintMessage(s->SocketExceptionMessage()); } } return 1; } int CheckThreadError(gxThread_t *thread, const char *mesg, int report_error) // Test the thread for an error condition and report the message // if the "report_error" variable is true. The "mesg" string is used // display a message with the reported error. Returns true if an // error was detected for false of no errors where detected. { if(thread->GetThreadError() == gxTHREAD_NO_ERROR) { // No thread errors reported return 0; } if(report_error) { // Reporting the error to an output device if(mesg) { PrintMessage(mesg, "\n", thread->ThreadExceptionMessage()); } else { PrintMessage(thread->ThreadExceptionMessage()); } } return 1; } void ReportError(const char *s1, const char *s2, const char *s3) // Thread safe error reporting function. { PrintMessage(s1, s2, s3); } void PrintMessage(const char *s1, const char *s2, const char *s3) // Thread safe write function that will not allow access to // the critical section until the write operation is complete. { servercfg->display_lock.MutexLock(); // Ensure that all threads have finished writing to the device int num_try = 0; while(servercfg->display_is_locked != 0) { // Block this thread from its own execution if a another thread // is writing to the device if(++num_try < DISPLAY_THREAD_RETRIES) { servercfg->display_cond.ConditionWait(&servercfg->display_lock); } else { return; // Could not write string to the device } } // Tell other threads to wait until write is complete servercfg->display_is_locked = 1; // ********** Enter Critical Section ******************* // GXSTD::cout << "\n"; if(s1) GXSTD::cout << s1; if(s2) GXSTD::cout << s2; if(s3) GXSTD::cout << s3; GXSTD::cout << "\n"; GXSTD::cout.flush(); // Flush the ostream buffer to the stdio // ********** Leave Critical Section ******************* // // Tell other threads that this write is complete servercfg->display_is_locked = 0; // Wake up the next thread waiting on this condition servercfg->display_cond.ConditionSignal(); servercfg->display_lock.MutexUnlock(); } ServerConfig::ServerConfig() { port = 80; accept_clients = 1; display_is_locked = 0; client_request_pool = new thrPool; } ServerConfig::~ServerConfig() { if(client_request_pool) delete client_request_pool; } int ServerThread::InitServer(int max_connections) // Initialize the server. Returns a non-zero value if any // errors ocurr. { if(InitSocketLibrary() == 0) { if(InitSocket(SOCK_STREAM, servercfg->port) < 0) return 1; } else { return 1; } // Bind the name to the socket if(Bind() < 0) { CheckSocketError((gxSocket *)this, "Error initializing server"); Close(); return 1; } // Listen for connections with a specified backlog if(Listen(max_connections) < 0) { CheckSocketError((gxSocket *)this, "Error initializing server"); Close(); return 1; } return 0; } void *ServerThread::ThreadEntryRoutine(gxThread_t *thread) { while(servercfg->accept_clients) { // Loop accepting client connections // Block the server until a client requests service if(Accept() < 0) continue; // NOTE: Getting client info for statistical purposes only char client_name[gxsMAX_NAME_LEN]; int r_port = -1; GetClientInfo(client_name, r_port); PrintMessage("Received client request from ", client_name); ClientSocket_t *s = new ClientSocket_t; if(!s) { ReportError("A fatal memory allocation error occurred\n \ Shutting down the server"); CloseSocket(); return (void *)0; } // Record the file descriptor assigned by the Operating System s->client_socket = GetRemoteSocket(); // Destroy all the client threads that have exited RebuildThreadPool(servercfg->client_request_pool); // Create thread per cleint gxThread_t *rthread = \ request_thread.CreateThread(servercfg->client_request_pool, (void *)s); if(CheckThreadError(rthread, "Error starting client request thread")) { delete s; return (void *)0; } } return (void *)0; } void ServerThread::ThreadExitRoutine(gxThread_t *thread) // Thread exit function used to close the server thread. { CloseSocket(); // Close the server side socket } void ServerThread::ThreadCleanupHandler(gxThread_t *thread) // Thread cleanup handler used in the event that the thread is // canceled. { CloseSocket(); // Close the server side socket } void *ClientRequestThread::ThreadEntryRoutine(gxThread_t *thread) { // Extract the client socket from the thread parameter ClientSocket_t *s = (ClientSocket_t *)thread->GetThreadParm(); // Process the client request HandleClientRequest(s); return (void *)0; } void ClientRequestThread::ThreadExitRoutine(gxThread_t *thread) // Thread exit function used to close the client thread. { // Extract the client socket from the thread parameter ClientSocket_t *s = (ClientSocket_t *)thread->GetThreadParm(); // Close the client socket and free its resources Close(s->client_socket); delete s; } void ClientRequestThread::ThreadCleanupHandler(gxThread_t *thread) // Thread cleanup handler used in the event that the thread is // canceled. { // Extract the client socket from the thread parameter ClientSocket_t *s = (ClientSocket_t *)thread->GetThreadParm(); // Close the client socket and free its resources Close(s->client_socket); delete s; } void ClientRequestThread::HandleClientRequest(ClientSocket_t *s) // Function used to handle a client request. { // NOTE: The demo processes a single HTTP GET request per client const int rxbuf = 1024; char request[rxbuf]; // Block until the client sends some data int rv = RawRead(s->client_socket, request, rxbuf); if(CheckSocketError((gxSocket *)this, "Error reading client request")) { return; } request[rv] = 0; // Null terminate the request string // At this point we need to parse the client request and process it. // For simplicity sake these operations have been omitted. // ... (parsing operation) // ... (processing operation) // Simply send a test page (with a header) back to the client. const char *test_page = "HTTP/1.0 200 OK\r\nServer: gxThread\r\nConnection: \ close\r\n\r\n<HTML>\n<HEAD>\n<TITLE> gxThread Test Page </TITLE>\n</HEAD>\ <BODY><CENTER><H1>gxThread Test Page</H1></CENTER><HR><PRE>Response from the \ multi-threaded HTTP server</PRE><HR><CENTER>End of document</CENTER>\n</BODY>\ \n</HTML>"; // Blocking send that will not return until all bytes are written Send(s->client_socket, test_page, strlen(test_page)); CheckSocketError((gxSocket *)this, "Error sending page to client"); } // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //