// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: server.cpp // C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: DataReel Software Development Team // File Creation Date: 10/30/2001 // Date Last Modified: 06/17/2016 // Copyright (c) 2001-2024 DataReel Software Development // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Simple multicast server demo using the gxSocket class. This test program uses a UDP socket to join a IP multicast group and send/receive datagrams from a multicast group. Multicast addresses range from 224.0.0.0 to 239.255.255.255 with addresses from 224.0.0.0 to 224.0.0.255 reserved for multicast routing information. A multicast address identifies a set of receivers for multicast messages. A sender can send datagrams to any group without being a member of that group. Clients must be member of the multicast group in order to receive the multicast datagram message. NOTE: The Multicast examples programs will not compile using BCC32 5.5.1. The compiler complains about the IP_MULTICAST_TTL definition, the ip_mreq multicast address join structure, and the IP_ADD_MEMBERSHIP definition. These items are part of the Winsock library yet the BCC compiler will not recognize them. */ // ----------------------------------------------------------- // #include "gxdlcode.h" #if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library #include <iostream> using namespace std; // Use unqualified names for Standard C++ library #else // Use the old iostream library by default #include <iostream.h> #endif // __USE_ANSI_CPP__ #include <string.h> #include <stdlib.h> #include "gxsocket.h" #ifdef __BCC32__ int main() { return 0; } #else int main(int argc, char **argv) { // Check arguments. Should be only one: the port number to bind to. if(argc != 3) { cerr << "Usage: " << argv[0] << " <Multicast IP> <Multicast Port>" << "\n" << flush; cerr << "Example: " << argv[0] << " 225.0.0.39 12345" << "\n" << flush; return 1; } char *multicast_ip = argv[1]; unsigned short port = (unsigned short) atoi(argv[2]); int rv; cout << "Construcing datagram socket..." << "\n" << flush; gxSocket server(SOCK_DGRAM, SOCK_DGRAM, IPPROTO_UDP, port, multicast_ip); if(!server) { cout << server.SocketExceptionMessage() << "\n" << flush; return 1; } // Set the TTL of multicast packet to limit the number of hops a // multicast packet can traverse from the sender. As the TTL values // increase a router will expand the number of hops they will forward a // multicast packet: // 0: Restricted to the same host // 1: Restricted to the same subnet // 32: Restricted to the same site // 64: Restricted to the same region // 128: Restricted to the same continent // 255: Unrestricted unsigned char multicast_TTL = 1; // Restricted to the same subnet rv = server.SetSockOpt(IPPROTO_IP, IP_MULTICAST_TTL, (void *)&multicast_TTL, sizeof(multicast_TTL)); if(rv < 0) { cout << "Could not change the default IP packet TTL" << "\n" << flush; cout << server.SocketExceptionMessage() << "\n" << flush; cout << "\n" << flush; } cout << "Sending multicast messages to group " << multicast_ip << "\n" << flush; cout << "Sending datagrams on port " << port << "\n" << flush; cout << "Press Ctrl-C to exit" << "\n" << flush; const char *message = "The quick brown fox jumps over the lazy dog \ 0123456789\n"; while(1) { rv = server.SendTo((char *)message, strlen(message)); if(rv < 0) { cout << server.SocketExceptionMessage() << "\n" << flush; break; } #ifdef __WIN32__ Sleep(1000); #else sleep(1); #endif } cout << "Exiting..." << "\n" << flush; server.Close(); // Close the socket connection server.ReleaseSocketLibrary(); return 0; } #endif // __BCC32__ // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //