// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: client.cpp // C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: DataReel Software Development Team // File Creation Date: 04/28/2000 // Date Last Modified: 06/17/2016 // Copyright (c) 2001-2024 DataReel Software Development // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This is a test program used demonstrate the use of the gxSocket class in a multi-threaded application. */ // ----------------------------------------------------------- // #include "gxdlcode.h" #if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library #include <iostream> using namespace std; // Use unqualified names for Standard C++ library #else // Use the old iostream library by default #include <iostream.h> #endif // __USE_ANSI_CPP__ #include <string.h> #include <stdlib.h> #include <stdio.h> #include "m_thread.h" // -------------------------------------------------------------- // Globals // -------------------------------------------------------------- char *server_ip; gxsPort_t port = 7; int echo_loop = 1; int num_clients = 1; int packet_size = 1500; // -------------------------------------------------------------- class ConsoleThread : public gxThread { public: ConsoleThread() { } ~ConsoleThread() { } private: void *ThreadEntryRoutine(gxThread_t *thread); }; class EchoThread : public gxThread { public: EchoThread() { } ~EchoThread() { } private: void *ThreadEntryRoutine(gxThread_t *thread); }; void *ConsoleThread::ThreadEntryRoutine(gxThread_t *thread) { const int cmd_len = 255; char sbuf[cmd_len]; while(1) { for(int i = 0; i < cmd_len; i++) sbuf[i] = 0; cin >> sbuf; if(strcmp(sbuf, "quit") == 0) break; if(strcmp(sbuf, "exit") == 0) break; cout << "Invalid command" << "\n" << flush; cout << "Enter quit to exit" << "\n" << flush; } return (void *)0; } void *EchoThread::ThreadEntryRoutine(gxThread_t *thread) { // Extract the client number from the thread parameter int num = *((int *)thread->GetThreadParm()); char sbuf[255]; sprintf(sbuf, "%i", num); PrintMessage("Constructing stream client ", sbuf); gxSocket client(SOCK_STREAM, port, server_ip); if(!client) { CheckSocketError(&client); return (void *)0; } // Connect to the server if(client.Connect() < 0) { CheckSocketError(&client, "Could not connect to the server"); client.Close(); return (void *)0; } char *packet = new char[packet_size]; while(echo_loop) { // Blocking write used to send the packet to the server int rv = client.Send((char *)packet, packet_size); if(rv < 0) { if(client.GetSocketError() != gxSOCKET_TRANSMIT_ERROR) { CheckSocketError(&client, "Error writing to server socket"); } else { PrintMessage("Server has disconnected during a socket write"); } delete[] packet; client.Close(); return (void *)0; } int bytes_read = 0; // Total bytes read // Read the bytes sent back from the server while(bytes_read < packet_size) { // Block until the server sends some data rv = client.RawRead((char *)packet, packet_size); if(rv < 0) { if(client.GetSocketError() != gxSOCKET_RECEIVE_ERROR) { CheckSocketError(&client, "Error reading from server socket"); } else { PrintMessage("Server has disconnected during a socket read"); } delete[] packet; client.Close(); return (void *)0; } bytes_read += rv; } // Client send and receive complete // Sleep to conserve CPU resources mSleep(500); // Sleep for 500 ms before sending the next packet } client.Close(); delete[] packet; return (void *)0; } int main(int argc, char **argv) { if((argc < 2) || (argc > 5)) { cerr << "Usage: " << argv[0] << " server [port] [num_clients] [packet_size]" << "\n" << flush; return 1; } server_ip = argv[1]; if(argc >= 3) port = (unsigned short)atoi(argv[2]); if(argc >= 4) num_clients = (unsigned short)atoi(argv[3]); if(argc == 5) packet_size = (unsigned short)atoi(argv[4]); cout << "Multi-client connection and bandwidth tester" << "\n" << flush; cout << "Connecting " << num_clients << " to " << server_ip << "\n" << flush; cout << "Data packet size minus overhead: " << packet_size << "\n" << flush; cout << "\n" << flush; cout << "Press Enter to start test or C-Ctrl to exit" << "\n" << flush; cout << "Enter quit to exit program after the entering connection test" << "\n" << flush; EchoThread client; thrPool *client_pool = new thrPool; if(!client_pool) { cout << "Could not allocate memory for the client thread pool" << "\n" << flush; cout << "Exiting..." << "\n" << flush; return 1; } for(int i = 0; i < num_clients; i++) { gxThread_t *client_thread = client.CreateThread(client_pool, (void *)&i); if(client_thread->GetThreadError() != gxTHREAD_NO_ERROR) { cout << client_thread->ThreadExceptionMessage() << "\n" << flush; echo_loop = 0; client.DestroyThreadPool(client_pool, 0); return 1; } client.sSleep(1); } ConsoleThread console; gxThread_t *console_thread = console.CreateThread(); if(console_thread->GetThreadError() != gxTHREAD_NO_ERROR) { cout << console_thread->ThreadExceptionMessage() << "\n" << flush; echo_loop = 0; client.DestroyThreadPool(client_pool, 0); return 1; } if(console.JoinThread(console_thread) != 0) { cout << "Could not join the console thread" << "\n" << flush; } // Destroy the serial port receiver thread cout << "Stopping all client threads..." << "\n" << flush; echo_loop = 0; client.DestroyThreadPool(client_pool, 0); cout << "Exiting..." << "\n" << flush; delete console_thread; return 0; } // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //