// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: server.cpp // Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: DataReel Software Development Team // File Creation Date: 04/28/2000 // Date Last Modified: 06/17/2016 // Copyright (c) 2001-2024 DataReel Software Development // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA This is a test program used demonstrate the use of the gxSocket class in a multi-threaded application. */ // ----------------------------------------------------------- // #include "gxdlcode.h" #if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library #include <iostream> using namespace std; // Use unqualified names for Standard C++ library #else // Use the old iostream library by default #include <iostream.h> #endif // __USE_ANSI_CPP__ #include <string.h> #include <stdlib.h> #include "m_thread.h" class ConsoleThread : public gxThread { public: ConsoleThread() { } ~ConsoleThread() { } private: void *ThreadEntryRoutine(gxThread_t *thread); }; void *ConsoleThread::ThreadEntryRoutine(gxThread_t *thread) { const int cmd_len = 255; char sbuf[cmd_len]; while(1) { for(int i = 0; i < cmd_len; i++) sbuf[i] = 0; cin >> sbuf; if(strcmp(sbuf, "quit") == 0) break; if(strcmp(sbuf, "exit") == 0) break; cout << "Invalid command" << "\n" << flush; cout << "Enter quit to exit" << "\n" << flush; } return (void *)0; } int main(int argc, char **argv) { // Check arguments. Should be only one: the port number to bind to. if(argc != 2) { cerr << "Usage: " << argv[0] << " port" << "\n" << flush; return 1; } ServerThread server; servercfg->port = (gxsPort_t) atoi(argv[1]); cout << "Initializing server..." << "\n" << flush; int rv = server.InitServer(servercfg->port); if(rv != 0) { cout << server.SocketExceptionMessage() << "\n" << flush; return 1; } // Get the host name assigned to this machine char hostname[gxsMAX_NAME_LEN]; rv = server.GetHostName(hostname); if(rv != 0) { cout << server.SocketExceptionMessage() << "\n" << flush; return 1; } cout << "Opening multi-threaded server on host " << hostname << "\n" << flush; cout << "Enter quit to exit" << "\n" << flush; cout << "\n" << flush; cout << "Listening on port " << servercfg->port << "\n" << flush; cout.flush(); gxThread_t *server_thread = server.CreateThread(); if(server_thread->GetThreadError() != gxTHREAD_NO_ERROR) { cout << server_thread->ThreadExceptionMessage() << "\n" << flush; return 1; } ConsoleThread console; gxThread_t *console_thread = console.CreateThread(); if(console_thread->GetThreadError() != gxTHREAD_NO_ERROR) { cout << console_thread->ThreadExceptionMessage() << "\n" << flush; return 1; } if(console.JoinThread(console_thread) != 0) { cout << "Could not join the console thread" << "\n" << flush; } cout << "Stopping the server thread..." << "\n" << flush; servercfg->accept_clients = 0; servercfg->echo_loop = 0; // Cannot the server thread due to the blocking accept() function, so // cancel the thread before it is destroyed server.CancelThread(server_thread); if(server_thread->GetThreadState() == gxTHREAD_STATE_CANCELED) { cout << "The server thread was stopped" << "\n" << flush; } else { cout << "Could not canel the server thread" << "\n" << flush; } if(server.JoinThread(server_thread) != 0) { cout << "Could not join the server thread" << "\n" << flush; } delete server_thread; delete console_thread; cout << "Exiting..." << "\n" << flush; return 0; } // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //