// ------------------------------- // // -------- Start of File -------- // // ------------------------------- // // ----------------------------------------------------------- // // C++ Source Code File Name: testprog.cpp // Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC // Produced By: DataReel Software Development Team // File Creation Date: 03/25/2000 // Date Last Modified: 06/17/2016 // Copyright (c) 2001-2024 DataReel Software Development // ----------------------------------------------------------- // // ------------- Program Description and Details ------------- // // ----------------------------------------------------------- // /* This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Test program demonstrating how to change thread priorities. */ // ----------------------------------------------------------- // #include "gxdlcode.h" #if defined (__USE_ANSI_CPP__) // Use the ANSI Standard C++ library #include <iostream> using namespace std; // Use unqualified names for Standard C++ library #else // Use the old iostream library by default #include <iostream.h> #endif // __USE_ANSI_CPP__ #include <stdlib.h> #include "gxthread.h" #include "gxcond.h" #ifdef __MSVC_DEBUG__ #include "leaktest.h" #endif // For safe condition variable usage, must use a Boolean predicate and // a mutex with the condition. int is_locked = 1; // Block the threads initially in this example gxCondition cond; gxMutex mutex; void PrintThreadStatus(gxThread_t *thread) { cout << "Thread OID: " << (int)thread->GetObjectID() << ", " << thread->ThreadPriorityMessage() << ", " << thread->ThreadPriorityClassMessage() << "\n" << flush; } void HandleThreadError(gxThread_t *thread) { cout << "Error setting thread " << thread->GetObjectID() << " priority" << "\n" << flush; cout << thread->ThreadExceptionMessage() << "\n" << flush; cout << "Setting priority back to normal" << "\n" << flush; thread->SetThreadPriority(gxTHREAD_PRIORITY_NORMAL); thread->SetThreadPriorityClass(gxTHREAD_PRIORITY_CLASS_OTHER); } class SimpleThread : public gxThread { private: // Base class interface void *ThreadEntryRoutine(gxThread_t *thread); }; void *SimpleThread::ThreadEntryRoutine(gxThread_t *thread) { int num = *((int *)thread->GetThreadParm()); // Serialize access to the shared resource. mutex.MutexLock(); int num_try = 0; while(is_locked != 0) { if(++num_try < 255) { cout << "Thread " << num << " execution blocked..." << "\n" << flush; cond.ConditionWait(&mutex); } else { cout << "Thread " << num << " could not wait for condition" << "\n" << flush; mutex.MutexUnlock(); return 0; } } // Tell other threads to wait until shared resource is available is_locked = 1; // ********** Enter Critical Section ******************* // PrintThreadStatus(thread); // ********** Leave Critical Section ******************* // // Tell other threads shared resource is available is_locked = 0; // Wake up the next thread waiting on this condition cond.ConditionSignal(); mutex.MutexUnlock(); return 0; } // Main thread of execution int main() { #ifdef __MSVC_DEBUG__ InitLeakTest(); #endif SimpleThread t; const int NUM_THREADS = 10; gxThread_t *thread[NUM_THREADS]; int i, rv; // Create the threads in a blocked state for(i = 0; i < NUM_THREADS; i++) { thread[i] = t.CreateThread((void *)&i); thread[i]->SetObjectID(i); // Assign an arbitrary object ID // Check for any errors created during thread creation if(thread[i]->GetThreadError() != gxTHREAD_NO_ERROR) cout << thread[i]->ThreadExceptionMessage() << "\n" << flush; } // Change some of the thread priorities and policies before executing them rv = t.SetThreadPriority(thread[NUM_THREADS-1], gxTHREAD_PRIORITY_HIGH); if(rv != 0) HandleThreadError(thread[NUM_THREADS-1]); rv = t.SetThreadPriority(thread[NUM_THREADS-2], gxTHREAD_PRIORITY_HIGH, gxTHREAD_PRIORITY_CLASS_FIFO); if(rv != 0) HandleThreadError(thread[NUM_THREADS-2]); rv = t.SetThreadPriority(thread[NUM_THREADS-3], gxTHREAD_PRIORITY_HIGH, gxTHREAD_PRIORITY_CLASS_RR); if(rv != 0) HandleThreadError(thread[NUM_THREADS-3]); rv = t.SetThreadPriority(thread[0], gxTHREAD_PRIORITY_LOW); if(rv != 0) HandleThreadError(thread[0]); rv = t.SetThreadPriority(thread[1], gxTHREAD_PRIORITY_LOW, gxTHREAD_PRIORITY_CLASS_FIFO); if(rv != 0) HandleThreadError(thread[1]); rv = t.SetThreadPriority(thread[2], gxTHREAD_PRIORITY_LOW, gxTHREAD_PRIORITY_CLASS_RR); if(rv != 0) HandleThreadError(thread[2]); // Reset lock and wake up all the waiters is_locked = 0; cond.ConditionBroadcast(); // Wait for all the threads to finish before exiting for(i = 0; i < NUM_THREADS; i++) t.JoinThread(thread[i]); // Cleanup all the gxThread_t pointers for(i = 0; i < NUM_THREADS; i++) { rv = t.DestroyThread(thread[i]); if(rv != 0) { cout << "Error destroying thread!" << "\n" << flush; } } return 0; // Exit the process } // ----------------------------------------------------------- // // ------------------------------- // // --------- End of File --------- // // ------------------------------- //